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	<title>void masters();</title>
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	<link>http://voidmasters.wordpress.com</link>
	<description>experimental game design</description>
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		<title>void masters();</title>
		<link>http://voidmasters.wordpress.com</link>
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		<item>
		<title>Mudança de endereço</title>
		<link>http://voidmasters.wordpress.com/2010/06/13/mudanca-de-endereco/</link>
		<comments>http://voidmasters.wordpress.com/2010/06/13/mudanca-de-endereco/#comments</comments>
		<pubDate>Sun, 13 Jun 2010 03:33:52 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=78</guid>
		<description><![CDATA[Esqueci de avisar&#8230; mas desde janeiro este blog está lá no endereço http://theludomachine.felipimacedo.com/ =] Filed under: Uncategorized<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=78&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
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		<item>
		<title>More Braaains</title>
		<link>http://voidmasters.wordpress.com/2009/04/16/more-brains/</link>
		<comments>http://voidmasters.wordpress.com/2009/04/16/more-brains/#comments</comments>
		<pubDate>Thu, 16 Apr 2009 05:32:02 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[desenvolvimento]]></category>
		<category><![CDATA[inteligência artificial]]></category>
		<category><![CDATA[night sunrise]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[game deve]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[inteligência a]]></category>
		<category><![CDATA[inteligência articial games]]></category>
		<category><![CDATA[perceptron]]></category>
		<category><![CDATA[redes neurais]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=64</guid>
		<description><![CDATA[Continuando o assunto sobre Inteligência Artificial, vou hoje falar um pouco sobre algo que implementei no meu antigo projeto de RPG Maker XP: a habilidade de personagens não controláveis aprenderem quais os melhores ataques contra cada  tipo de inimigo. Num primeiro nível, para poder dar a possibilidade do personagem escolher qual o ataque mais eficaz [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=64&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2009/04/16/more-brains/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
		</media:content>

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			<media:title type="html">input</media:title>
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		<item>
		<title>Um passeio evolutivo pelo Night Sunrise</title>
		<link>http://voidmasters.wordpress.com/2009/02/12/um-passeio-evolutivo-pelo-night-sunrise/</link>
		<comments>http://voidmasters.wordpress.com/2009/02/12/um-passeio-evolutivo-pelo-night-sunrise/#comments</comments>
		<pubDate>Thu, 12 Feb 2009 06:57:29 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[night sunrise]]></category>
		<category><![CDATA[projetos]]></category>
		<category><![CDATA[action]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ipod]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[rpg maker]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=56</guid>
		<description><![CDATA[Talvez muitos saibam, talvez poucos saibam, mas eu tenho um projeto de jogo no qual venho trabalhando há&#8230; Bem, muito tempo. Hoje, após ter trabalhado novamente no layout de tela do gameplay principal do jogo, acabei relembrando velhas imagens que tenho desde o início do projeto. E decidi compartilhar para mostrar como as coisas acabam [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=56&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2009/02/12/um-passeio-evolutivo-pelo-night-sunrise/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
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		<media:content url="http://voidmasters.files.wordpress.com/2009/02/luz.jpg" medium="image">
			<media:title type="html">luz</media:title>
		</media:content>

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			<media:title type="html">climb_fun</media:title>
		</media:content>

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			<media:title type="html">2bg_1fog_1fg</media:title>
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		<media:content url="http://voidmasters.files.wordpress.com/2009/02/02-loading.png" medium="image">
			<media:title type="html">02-loading</media:title>
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			<media:title type="html">layout1</media:title>
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		<item>
		<title>Braaains</title>
		<link>http://voidmasters.wordpress.com/2009/01/12/brains/</link>
		<comments>http://voidmasters.wordpress.com/2009/01/12/brains/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 22:26:06 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[desenvolvimento]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[inteligência artificial]]></category>
		<category><![CDATA[artificial life]]></category>
		<category><![CDATA[game artificial inteligence]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game development]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=50</guid>
		<description><![CDATA[  [estive mais um bom tempo sem postar hein? &#62;.&#60;]   O assunto que venho abordar dessa vez é um tanto abrangente, então possivelmente irei continuar em outros posts futuros. O assunto em questão provém de idéias que tive para a criação de um jogo singleplayer que focasse grande parte da jogabilidade na interação com os NPCs. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=50&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2009/01/12/brains/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
	
		<media:content url="http://0.gravatar.com/avatar/4306e4f7fb498da9c48861f9497d6883?s=96&#38;d=http%3A%2F%2F0.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D96&#38;r=X" medium="image">
			<media:title type="html">Felipi</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2009/01/pinky-brain.jpg" medium="image">
			<media:title type="html">pinky_brain</media:title>
		</media:content>
	</item>
		<item>
		<title>Onde Você Guarda Tudo Isso?</title>
		<link>http://voidmasters.wordpress.com/2008/11/16/onde-voce-guarda-tudo-isso/</link>
		<comments>http://voidmasters.wordpress.com/2008/11/16/onde-voce-guarda-tudo-isso/#comments</comments>
		<pubDate>Sun, 16 Nov 2008 18:27:34 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game inventories]]></category>
		<category><![CDATA[game itens]]></category>
		<category><![CDATA[game user experience]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=34</guid>
		<description><![CDATA[Eu adoro pegar ítens em jogos. Ítens para colecionar, ítens para vender, ítens para usar, simplesmente gosto dos ítens. Mas nem sempre eu sou feliz em minhas árduas jornadas de caça a ítens para minhas coleções: se meu inventário não permitir que eu carregue esses ítens, todo o esforço foi em vão. Pensando nos tais [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=34&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2008/11/16/onde-voce-guarda-tudo-isso/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/felix.jpg" medium="image">
			<media:title type="html">felix</media:title>
		</media:content>

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			<media:title type="html">castlevania</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/re2.jpg" medium="image">
			<media:title type="html">re2</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/re3.jpg" medium="image">
			<media:title type="html">re3</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/re4.jpg" medium="image">
			<media:title type="html">re4</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/zelda.jpg" medium="image">
			<media:title type="html">zelda</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/oblivion.jpg" medium="image">
			<media:title type="html">oblivion</media:title>
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			<media:title type="html">diablo2</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/wow.jpg" medium="image">
			<media:title type="html">wow</media:title>
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		<item>
		<title>Dificuldade é tão Difícil &gt;_&lt;</title>
		<link>http://voidmasters.wordpress.com/2008/11/06/dificuldade-dificil/</link>
		<comments>http://voidmasters.wordpress.com/2008/11/06/dificuldade-dificil/#comments</comments>
		<pubDate>Thu, 06 Nov 2008 15:57:30 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[game difficulty]]></category>
		<category><![CDATA[level design]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=26</guid>
		<description><![CDATA[Houve um tempo, há milhões de anos atrás (talvez nem tanto), onde os jogos possuíam apenas um nível de dificuldade &#8211; que geralmente era algo em torno do &#8220;praticamente impossível&#8221;. Depois de um tempo os jogos começaram a se usar da idéia de ajuste de dificuldade: o jogador escolhia, ao iniciar a partida, se queria [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=26&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2008/11/06/dificuldade-dificil/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/normal.png" medium="image">
			<media:title type="html">normal</media:title>
		</media:content>

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			<media:title type="html">convex</media:title>
		</media:content>

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			<media:title type="html">saw</media:title>
		</media:content>

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			<media:title type="html">startequal</media:title>
		</media:content>

		<media:content url="http://voidmasters.files.wordpress.com/2008/11/different.png" medium="image">
			<media:title type="html">different</media:title>
		</media:content>

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			<media:title type="html">player</media:title>
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	</item>
		<item>
		<title>God Save the Queen, You Save the Game</title>
		<link>http://voidmasters.wordpress.com/2008/10/31/god-save-the-game/</link>
		<comments>http://voidmasters.wordpress.com/2008/10/31/god-save-the-game/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 16:45:28 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[experimental]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[level design]]></category>
		<category><![CDATA[save games]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=22</guid>
		<description><![CDATA[[foi um baita tempo sem postar hein?] Salvar o progresso do jogo é algo vital para o jogador. Quanto mais vezes o jogo puder ser salvo, melhor. Até mesmo remakes de jogos antigos que não podiam ser salvos dão a possiblidade de salvar os jogos a cada minuto. Cranky provavelmente acha que todos esses saves [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=22&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2008/10/31/god-save-the-game/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
		</media:content>
	</item>
		<item>
		<title>Por que Link não fala?</title>
		<link>http://voidmasters.wordpress.com/2008/09/11/por-que-link-nao-fala/</link>
		<comments>http://voidmasters.wordpress.com/2008/09/11/por-que-link-nao-fala/#comments</comments>
		<pubDate>Thu, 11 Sep 2008 12:10:22 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[avatar]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[storytelling]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=20</guid>
		<description><![CDATA[Muitas vezes, no decorrer de minha vida, ouvi (e li) pessoas reclamarem de personagens que não falam &#8211; sendo essas pessoas na sua maioria fãs daqueles RPGs onde mais se lê do que se joga. Muitas vezes ouvi pessoas dizerem que não gostavam do Link, e de outros personagens que não me surgem na cabeça [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=20&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2008/09/11/por-que-link-nao-fala/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
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	</item>
		<item>
		<title>Rolefusion</title>
		<link>http://voidmasters.wordpress.com/2008/08/13/rolefusion/</link>
		<comments>http://voidmasters.wordpress.com/2008/08/13/rolefusion/#comments</comments>
		<pubDate>Wed, 13 Aug 2008 16:48:41 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[criação]]></category>
		<category><![CDATA[criatividade]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[imaginação]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=18</guid>
		<description><![CDATA[Todo profissional que trabalha na área que sempre desejou, logicamente adora estar envolvido com o que produz. Adora utilizar os serviços, se não próprios, que outras empresas parecidas produzem. Na indústria de games, isso não é diferente: um game designer/ developer entra nesse ramo justamente por gostar de jogar video-games. Essa fusão de papéis (quem [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=18&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2008/08/13/rolefusion/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
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		<item>
		<title>Questões de vida (artificial), apenas</title>
		<link>http://voidmasters.wordpress.com/2008/07/26/questoes-de-vida-artificial-apenas/</link>
		<comments>http://voidmasters.wordpress.com/2008/07/26/questoes-de-vida-artificial-apenas/#comments</comments>
		<pubDate>Sun, 27 Jul 2008 01:24:19 +0000</pubDate>
		<dc:creator>Felipi</dc:creator>
				<category><![CDATA[desenvolvimento]]></category>
		<category><![CDATA[inteligência artificial]]></category>

		<guid isPermaLink="false">http://voidmasters.wordpress.com/?p=15</guid>
		<description><![CDATA[Andei nos últimos dias estudando e desenvolvendo uma inteligência artificial para o meu jogo, até agora está em uma fase bastante inicial, mas já envolve bastante conceitos e definitivamente não é fácil de implementar. Achei que seria interessante falar de alguns dos principais tópicos sobre Inteligência Artificial para games, para dar uma introdução para quem [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=voidmasters.wordpress.com&amp;blog=4209570&amp;post=15&amp;subd=voidmasters&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
		<wfw:commentRss>http://voidmasters.wordpress.com/2008/07/26/questoes-de-vida-artificial-apenas/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
	
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			<media:title type="html">Felipi</media:title>
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